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L

Left - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp22.domain.Entity.Direction
Represents a vector going left.
Level1Info - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp22.renderer.Img
The image displaying the information for level 1.
Level2Info - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp22.renderer.Img
The image displaying the information for level 2.
LIGHT_YELLOW_COLOR - Static variable in class nz.ac.vuw.ecs.swen225.gp22.util.GameConstants
Light yellow colour.
Load - Class in nz.ac.vuw.ecs.swen225.gp22.persistency
Used to load levels and resume games.
Load() - Constructor for class nz.ac.vuw.ecs.swen225.gp22.persistency.Load
 
loadGame() - Method in class nz.ac.vuw.ecs.swen225.gp22.app.Base
Load a game from file.
loadJar() - Method in class nz.ac.vuw.ecs.swen225.gp22.persistency.LoadTest
Test if the loadJar method creates a classloader.
loadLevel() - Method in class nz.ac.vuw.ecs.swen225.gp22.app.Base
Create, run and draw new level.
loadLevel() - Method in class nz.ac.vuw.ecs.swen225.gp22.persistency.LoadTest
Test to see if the load method can load a level correctly.
loadLevel(int) - Static method in class nz.ac.vuw.ecs.swen225.gp22.persistency.Load
Load level from xml.
loadPreviousGame() - Method in class nz.ac.vuw.ecs.swen225.gp22.persistency.LoadTest
Test if the previousGame method loads the correct level.
loadPreviousGameNotPresent() - Method in class nz.ac.vuw.ecs.swen225.gp22.persistency.LoadTest
Test if the previousGame method loads level 1 when no previous game is present.
LoadTest - Class in nz.ac.vuw.ecs.swen225.gp22.persistency
Tests for Load class.
LoadTest() - Constructor for class nz.ac.vuw.ecs.swen225.gp22.persistency.LoadTest
 
LockedDoor - Class in nz.ac.vuw.ecs.swen225.gp22.domain
Represents a tile which the player can only walk on if they have a key of the correct color.
LockedDoor(Maze.Point, ColorableTile.Color) - Constructor for class nz.ac.vuw.ecs.swen225.gp22.domain.LockedDoor
Default constructor, sets the position and color of the tile, and obstructiveness to true.
LockedExit - Class in nz.ac.vuw.ecs.swen225.gp22.domain
Represents a tile which the player can only walk on if they have collected all the treasures.
LockedExit - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp22.renderer.Img
The locked exit tile image.
LockedExit(Maze.Point) - Constructor for class nz.ac.vuw.ecs.swen225.gp22.domain.LockedExit
Default constructor, sets the position and color of the tile, and obstructiveness to true.
loseGame() - Static method in class nz.ac.vuw.ecs.swen225.gp22.domain.Maze
Flags the game as over.
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