Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
L
- Left - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp22.domain.Entity.Direction
-
Represents a vector going left.
- Level1Info - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp22.renderer.Img
-
The image displaying the information for level 1.
- Level2Info - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp22.renderer.Img
-
The image displaying the information for level 2.
- LIGHT_YELLOW_COLOR - Static variable in class nz.ac.vuw.ecs.swen225.gp22.util.GameConstants
-
Light yellow colour.
- Load - Class in nz.ac.vuw.ecs.swen225.gp22.persistency
-
Used to load levels and resume games.
- Load() - Constructor for class nz.ac.vuw.ecs.swen225.gp22.persistency.Load
- loadGame() - Method in class nz.ac.vuw.ecs.swen225.gp22.app.Base
-
Load a game from file.
- loadJar() - Method in class nz.ac.vuw.ecs.swen225.gp22.persistency.LoadTest
-
Test if the loadJar method creates a classloader.
- loadLevel() - Method in class nz.ac.vuw.ecs.swen225.gp22.app.Base
-
Create, run and draw new level.
- loadLevel() - Method in class nz.ac.vuw.ecs.swen225.gp22.persistency.LoadTest
-
Test to see if the load method can load a level correctly.
- loadLevel(int) - Static method in class nz.ac.vuw.ecs.swen225.gp22.persistency.Load
-
Load level from xml.
- loadPreviousGame() - Method in class nz.ac.vuw.ecs.swen225.gp22.persistency.LoadTest
-
Test if the previousGame method loads the correct level.
- loadPreviousGameNotPresent() - Method in class nz.ac.vuw.ecs.swen225.gp22.persistency.LoadTest
-
Test if the previousGame method loads level 1 when no previous game is present.
- LoadTest - Class in nz.ac.vuw.ecs.swen225.gp22.persistency
-
Tests for Load class.
- LoadTest() - Constructor for class nz.ac.vuw.ecs.swen225.gp22.persistency.LoadTest
- LockedDoor - Class in nz.ac.vuw.ecs.swen225.gp22.domain
-
Represents a tile which the player can only walk on if they have a key of the correct color.
- LockedDoor(Maze.Point, ColorableTile.Color) - Constructor for class nz.ac.vuw.ecs.swen225.gp22.domain.LockedDoor
-
Default constructor, sets the position and color of the tile, and obstructiveness to true.
- LockedExit - Class in nz.ac.vuw.ecs.swen225.gp22.domain
-
Represents a tile which the player can only walk on if they have collected all the treasures.
- LockedExit - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp22.renderer.Img
-
The locked exit tile image.
- LockedExit(Maze.Point) - Constructor for class nz.ac.vuw.ecs.swen225.gp22.domain.LockedExit
-
Default constructor, sets the position and color of the tile, and obstructiveness to true.
- loseGame() - Static method in class nz.ac.vuw.ecs.swen225.gp22.domain.Maze
-
Flags the game as over.
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form